In my 20+ years as a narrative designer, I’ve worked on quite a few projects - a few have actually been released! Since I have mostly worked on RPGs, which take about 3-5+ years to make, some of these games have consumed a sizeable chunk of my professional career. However, I feel pretty lucky to have had to come up with solutions for almost every type of narrative element imaginable in games over the course of my career. Below is a list of games I’ve worked on and a breakdown of the tasks I was responsible for including some of my favorite characters, tools and editors I’ve created, responsibilities, and other odds and ends.

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