Alpha Protocol
Release Date: May 27, 2010
Developer: Obsidian Entertainment
Platform: PC/Console
Genre: RPG
Engine: Unreal 3
Role: Writing & Narrative Design
Alpha Protocol is a real-world spy thriller RPG that began development in 2006. To reinforce the spy narrative, I designed a timed dialogue system to emulate the pressure a field agent might experience when trying to read a situation. This system gave dialogue an almost “action” type feel that kept players on their toes. It also allowed dialogue to play out more like cinematics than talking heads.
The choices in the DSS (the Dialogue Stance System) were based on the spy archetypes of Bond (the suave type), Bauer (the aggressive agent), and Bourne (the by-the-books professional), allowing the player to switch up their approach on the fly throughout the dialogue. Depending on how the player reacted to a character, they would have a very different idea of who they were and would remember it in future conversations - for instance, if you were suave with a potential love interest, it might lead to a romantic encounter, but if you were overly aggressive, they might fear you the next time you ran into them.
Aside from the DSS, I developed most of the primary cast and the story beats for each location. I also handled casting and oversaw the ensemble voice acting sessions that were directed by my long-time voice direction collaborator, Margaret Tang.