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    <loc>https://bmitsoda.com/blog/what-im-up-to-2025-faq</loc>
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    <lastmod>2025-10-14</lastmod>
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    <loc>https://bmitsoda.com/blog/what-is-a-narrative-designer-arent-they-just-writers</loc>
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    <lastmod>2021-04-22</lastmod>
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    <loc>https://bmitsoda.com/about</loc>
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    <lastmod>2020-08-14</lastmod>
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    <loc>https://bmitsoda.com/home</loc>
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    <priority>1.0</priority>
    <lastmod>2021-04-22</lastmod>
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      <image:title>Home - I'm Brian Mitsoda. My name is very easy to Google.</image:title>
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    <loc>https://bmitsoda.com/portfolio</loc>
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    <loc>https://bmitsoda.com/portfolio/project-six-mwkbs</loc>
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    <lastmod>2020-08-13</lastmod>
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      <image:title>Portfolio - Unreleased - Odds and Ends</image:title>
      <image:caption>A scene between the ethically-challenged Scientist and crow hero Click.</image:caption>
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      <image:title>Portfolio - Unreleased - Odds and Ends</image:title>
      <image:caption>One of the few surviving images of TORN from a demo we showed at GDC 2000. The level in this shot was on the first few put in production, co-designed by a green designer who went on to do much more impressive things.</image:caption>
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      <image:title>Portfolio - Unreleased - Odds and Ends</image:title>
      <image:caption>A shot of the prototype with work-in-progress art. The game relied on tactical use of the hero skills, item use, special/status attacks, and combo meters, with the intent of trying to push forward to the enemy base before they could push forward to yours.</image:caption>
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    <loc>https://bmitsoda.com/portfolio/panic</loc>
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    <lastmod>2020-08-12</lastmod>
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      <image:title>Portfolio - PANIC at Multiverse High!</image:title>
      <image:caption>Getting to know someone better meant calling them on the phone on days when you weren’t at school. Click was from a universe where crows became the dominant lifeform.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f20d6c1d9b91463f433ab6b/1596146227514-Q6S2R8LIAT042KXMUM23/magigator_neutral_nt.png</image:loc>
      <image:title>Portfolio - PANIC at Multiverse High!</image:title>
      <image:caption>The MagiGator. Can you tell I grew up in Florida? Please don’t tell anyone.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f20d6c1d9b91463f433ab6b/1596153899597-EH4HAEYM0IM8YXTQ1DN3/Kablamo.jpg</image:loc>
      <image:title>Portfolio - PANIC at Multiverse High!</image:title>
      <image:caption>Kablam-O was a mech driven by a boy and his younger sister, heavily inspired by the Dreamcast game Bangai-O.</image:caption>
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      <image:title>Portfolio - PANIC at Multiverse High!</image:title>
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    <loc>https://bmitsoda.com/portfolio/alphaprotocol</loc>
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    <priority>0.5</priority>
    <lastmod>2020-08-14</lastmod>
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      <image:title>Portfolio - Alpha Protocol</image:title>
      <image:caption>Depending on your approach, this scene could end with a cool-headed victory, cold-blooded murder, or an uneasiness that would trigger the NPC into violence. The cues were set up so the player’s “code phrase” doesn’t work and the player has to decide whether they have been made as a threat or not.</image:caption>
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    <loc>https://bmitsoda.com/portfolio/deadstate</loc>
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    <priority>0.5</priority>
    <lastmod>2021-04-20</lastmod>
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      <image:title>Portfolio - Dead State</image:title>
      <image:caption>The World Map. Between events, encounters, and levels, there were almost 100 hand-crafted locations in all.</image:caption>
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      <image:title>Portfolio - Dead State</image:title>
      <image:caption>Crisis Events simulated a political negotiation between you and the other sub-leaders in the shelter. Depending on your previous decisions, dialogue skills, and relationship with these leaders, these events could boost the group’s morale or kill faith in your leadership.</image:caption>
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      <image:title>Portfolio - Dead State</image:title>
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      <image:title>Portfolio - Dead State</image:title>
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      <image:title>Portfolio - Dead State</image:title>
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      <image:title>Portfolio - Dead State</image:title>
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      <image:title>Portfolio - Dead State</image:title>
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  <url>
    <loc>https://bmitsoda.com/portfolio/vtmb2</loc>
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    <lastmod>2024-02-11</lastmod>
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  <url>
    <loc>https://bmitsoda.com/portfolio/the-dragon-prince-xadia</loc>
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    <lastmod>2024-02-11</lastmod>
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  <url>
    <loc>https://bmitsoda.com/portfolio/project-two-ky966-z8ewh</loc>
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    <priority>0.5</priority>
    <lastmod>2024-02-11</lastmod>
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  <url>
    <loc>https://bmitsoda.com/portfolio/the-fermi-paradox</loc>
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    <priority>0.5</priority>
    <lastmod>2024-02-11</lastmod>
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  <url>
    <loc>https://bmitsoda.com/portfolio/vtmb</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-07-29</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f20d6c1d9b91463f433ab6b/1619019142917-HG7ZGMIDNI56S7PTOVNA/Jeanette.jpg</image:loc>
      <image:title>Portfolio - Vampire the Masquerade: Bloodlines</image:title>
      <image:caption>Jeanette Voerman - the cover girl of Bloodlines. A combination of seduction, mischief, tragedy, and madness. And the most cosplayed character I’ve ever written.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f20d6c1d9b91463f433ab6b/1619019469326-OJ43HTF8QTUFE2TUCP4M/ocean+house.jpg</image:loc>
      <image:title>Portfolio - Vampire the Masquerade: Bloodlines</image:title>
      <image:caption>The Ocean House Hotel level. I approached its design like a fun house mixed with a high-tech amusement park ride with a mix of quiet/loud/quiet design pacing, sound triggers, and ghost prop events. It won Gamespy’s Level of the Year 2004.</image:caption>
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      <image:title>Portfolio - Vampire the Masquerade: Bloodlines</image:title>
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  <url>
    <loc>https://bmitsoda.com/portfolio/torment</loc>
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    <priority>0.5</priority>
    <lastmod>2020-08-12</lastmod>
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      <image:title>Portfolio - Torment: Tides of Numenera</image:title>
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